Some (noted below) are additions to specific army lists and are taken following the normal rules for their unit type.
Buffs and debuffs are where it's at, and you'll notice that what all of the Lores recommended above have in common are good buffs, good debuffs and one Spell of Horde Buggery.
Games Workshop has also released various expansions over the years, including a siege rules supplement and campaign expansions.A phenomenally good value hammer unit.You like to go for anti-magic?Griffon: A army Flying, Large target that causes Terror.Celestial warhammer Hurricanum: Gives a 1 bonus to hit in close combat in a 6" bubble, adds a power die, and dumps army a random storm on an army enemy using the small blast template.The Empire can book do that.In warhammer short, he's actually worth taking now, especially if you're in need of a mounted Warrior Priest that can handle a challenge.Purchases are limited to qty_dummy per buyer.Magic edition Items/Upgrades edit RIP the days where armies had a plethora of unique magic items to choose from. You can only take him if you have a unit of Knightly Orders to go with him (NOT true - NO restriction ON lord selection).
Captain of the Empire: This guy is your Battle Standard Bearer and warhammer is therefore absolutely mandatory to take unless you're grabbing Ludwig instead.
This is good army but with only two hand weapons and no armour save it isn't as awesome an ability as it really could be; unless you purchase the upgraded set of equipment for Valten, providing him with the cavalry unit type, Movement 7,.
Karl and Friends: Synergy unit, needs skilled use of artillery support and at full placement only can be done in 3000 games.Take them in 5 man units and they make a great tarpit, which warhammer can also kill something.Wizard Lord: Gives you all the fun you can expect from magic-users.However, do NOT put your artillery in a building if your opponent has artillery of his own or high-Strength units he can bring to bear on it; every model in the building takes multiple wounds, which can wreak havoc on artillery.The best banner for its points, however, is the Standard of Discipline.No Warhammer Fantasy Army books are considered current as Warhammer: Fantasy Battles game was discontinued by Games Workshop and was replaced with Warhammer: Age of Sigmar game in 2015.Parent units do not get to react like detachments do, so a smart opponent will edition either just charge the detachment instead or tie it up with a chaff unit unless you can give him a good reason not.This article is awesome.Taking one for every major melee unit would be ideal, unless you're taking an Arch Lector on the War Altar.Thunderbolt and Chain lightning is decent for taking out MSU armies and Comet can help you against corner armies aswell as controlling the movement of MSU armies.Supplement Notes isbn Release Date Legendary Battles Large Army Campaign Expansion from White Dwarf isbn N/A 2008 Mighty Empires Campaign Expansion isbn N/A 2007 6th Edition edit 6th Edition was released in October 2000.A Wizard Lord of the Gold Order who knows every Metal spell, has a 3 ward save against shooting, magic resistance 1 (which increases one point for every enemy wizard beyond the first, up to magic resistance 3 a staff that gives a 2 bonus.Again, upgrade him to level 2 and use him as a scroll caddy.If you roll three misfires, it goes out in a blaze of glory, giving you 30 shots before being taken off the table.